feat: Initial Commit

This commit is contained in:
Tristan Russell 2025-01-02 21:49:40 -05:00
commit fec8a1007e
5 changed files with 198 additions and 0 deletions

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.gitignore vendored Normal file
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build/
.cache

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.15)
project(SS13ArcadeEndpoint)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_BUILD_TYPE Debug)
add_executable(SS13ArcadeEndpoint main.c SS13ArcadeEnv.c)

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SS13ArcadeEnv.c Normal file
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#include "SS13ArcadeEnv.h"
#include <stdlib.h>
int clamp(int value, int min, int max) {
if(value < min) return min;
if(value > max) return max;
return value;
}
void CreateEnvironment(struct SS13ArcadeEnv* env) {
env->player_hp = 30;
env->player_mp = 10;
env->enemy_hp = 45;
env->enemy_mp = 20;
env->steps = 0;
}
void Step(struct SS13ArcadeEnv* instance, const int action, struct Observation* obs) {
int reward = 0;
bool done = false;
switch (action) {
case 0: // Attack
instance->enemy_hp -= rand() % 4 + 2;
break;
case 1: // Heal
instance->player_hp += rand() % 6 + 2;
instance->player_mp -= rand() % 1 + 2;
break;
case 2: // Charge
instance->player_mp += rand() % 4 + 3;
break;
}
if(instance->enemy_hp <= 0 || instance->enemy_mp <= 0) { // Enemy Defeated
reward = 1;
done = true;
} else if(instance->enemy_mp <= 5 && rand() % 1 + 9 >= 7) { // Enemy Drain Player MP
instance->player_mp -= rand() % 2 + 1;
} else if(instance->enemy_hp <= 10 && instance->enemy_mp > 4) { // Enemy Heal
instance->enemy_hp += 4;
instance->enemy_mp -= 4;
} else {
instance->player_hp -= rand() % 3 + 3;
}
if(instance->player_hp <= 0 || instance->player_mp <= 0 || instance->steps == 200) {
reward = -1;
done = true;
}
instance->steps += 1;
instance->player_hp = clamp(instance->player_hp, 0, 100);
instance->player_mp = clamp(instance->player_mp, 0, 100);
instance->enemy_hp = clamp(instance->enemy_hp, 0, 100);
struct State state;
GetState(instance, &state);
obs->state = state;
obs->reward = reward;
obs->done = done;
}
void GetState(struct SS13ArcadeEnv* instance, struct State* state) {
state->player_hp = instance->player_hp;
state->player_mp = instance->player_mp;
state->enemy_hp = instance->enemy_hp;
state->enemy_mp = instance->enemy_mp;
state->steps = instance->steps;
}
void Reset(struct SS13ArcadeEnv* instance, struct State* state) {
CreateEnvironment(instance);
GetState(instance, state);
}

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SS13ArcadeEnv.h Normal file
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#ifndef ARCADE_ENV_H
#define ARCADE_ENV_H
#include <stdbool.h>
struct __attribute__((packed)) State {
int player_hp, player_mp, enemy_hp, enemy_mp, steps;
};
struct __attribute__((packed)) Observation {
struct State state;
int reward;
bool done;
};
struct SS13ArcadeEnv {
int player_hp, player_mp, enemy_hp, enemy_mp, steps;
};
void CreateEnvironment(struct SS13ArcadeEnv* env);
void Step(struct SS13ArcadeEnv* instance, const int action, struct Observation* obs);
void GetState(struct SS13ArcadeEnv* env, struct State* state);
void Reset(struct SS13ArcadeEnv*, struct State* state);
#endif

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main.c Normal file
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#include "SS13ArcadeEnv.h"
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
int SetupServer(int* socket_fd, int port) {
printf("Starting Server\n");
*socket_fd = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in server_addr;
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(port);
server_addr.sin_addr.s_addr = INADDR_ANY;
int bound = bind(*socket_fd, (struct sockaddr*)&server_addr, sizeof(server_addr));
if(bound < 0) {
printf("Bind error: %s (%i)\n", strerror(errno), errno);
return -1;
}
listen(*socket_fd, 5);
return 0;
}
int StartEnv(int port) {
int socket_fd;
int setup = SetupServer(&socket_fd, port);
if(setup < 0) {
printf("Error setting up server\n");
return -1;
}
printf("Waiting for connections\n");
struct sockaddr_in client_addr;
int client_size = sizeof(client_addr);
int client_sock = accept(socket_fd, (struct sockaddr*)&client_addr, &client_size);
printf("Connection received\n");
int obs_size = sizeof(struct Observation);
struct SS13ArcadeEnv env;
CreateEnvironment(&env);
while(true) {
char buffer[5];
int bytes_received;
bytes_received = recv(client_sock, buffer, sizeof(buffer), 0);
if(bytes_received < 0) {
printf("Receive Error: %s (%d)\n", strerror(errno), errno);
} else if(bytes_received == 0) {
continue;
}
if(buffer[0] == 0x0) { // Step
uint32_t action;
memcpy(&action, buffer+1, sizeof(uint32_t));
action = ntohl(action);
struct Observation obs;
Step(&env, action, &obs);
//printf("Action: %i \n", action);
//printf("-- Observation --\n");
//printf("Player HP: %i Player MP: %i\n", obs.state.player_hp, obs.state.player_mp);
//printf("Enemy HP: %i Enemy MP: %i\n", obs.state.enemy_hp, obs.state.enemy_mp);
//printf("Steps: %i Reward: %i Done: %d\n", obs.state.steps, obs.reward, obs.done);
//printf("Action: %i\n", action);
char data[obs_size];
memcpy(&data, &obs, obs_size);
send(client_sock, data, obs_size, 0);
} else if(buffer[0] == 0x1) { // Reset
struct State state;
Reset(&env, &state);
char data[sizeof(state)];
memcpy(&data, &state, sizeof(state));
send(client_sock, data, obs_size, 0);
}
}
shutdown(client_sock, SHUT_RDWR);
close(client_sock);
}
int main(int argc, char* argv[]) {
int env = StartEnv(atoi(argv[1]));
if(env < 0) {
printf("Error starting environment");
return 1;
}
return 0;
}